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Old 04-11-2009, 12:01 PM   #1
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Developer chat highlights.

The chat log can be found here.
Doesnt look good for us PC users. The asnwer about anti cheat is a jem.

Some highlights taken from a post on the fpsadmin forums.

About IWNet / Matchmaking
Quote:
01:24 xxTex
Can explain how IW.net works for the PC platform?

01:26 Mackey-IW
PC has no common provider of matchmaking like on xbox360, so to have match making on the PC we had to create IW.Net, kind of similar to the match making networks created for RTS games on PC. This was not a trivial undertaking, although it's understandable that these days consumers may take match match making for granted.

02:37 kaRMa
Please give me a direct answer. On the PC version. Are all games hosted by players, and is there a 5 second delay when host migration is in effect?

02:37 Vince-IW
yes.
18 player max (9v9)
Quote:
01:32 Josh111
PC Question... What will the max amount of players per map be for PC multiplayer on IW.net

01:32 Vince-IW
9v9

01:32 GeneralClean
With the new IW.net, how many players can it support at one time with each server set-up, 8 vs 8, 12 vs 12, 16 vs 16, and how much bandwidth are we talking about per player basis, Upload and Download?

01:33 Mackey-IW
The max number of players on all platforms are 1v1 through 9v9. This is the number of players we focused on when we were balancing map size, perks, classes, challenges, etc.
No console
Quote:
01:46 Laugh
Is there a console in the PC version of the game, so we can change our field of view from the xbox's default 65 FOV to 80 also can we tweaks the weapon damage for each gun, removes perks, graphical debris, breathing sway, also thru console like we where able to before or is this all gone?

01:46 Vince-IW
We would like you to play the game the way we designed and balanced it.
No Skilled vs newbies anymore?
Quote:
02:02 Josh111
For the PC.. You guys have said people will be matched by skill.. How is this skill determined? Is it by kill to death ratio or something else?

02:02 Mackey-IW
Well none of the programmers are in the chat today.. so let's just say it's crazy programmer magic. It's a lot more than just K/D though. The important thing is not that all players in a game are the exact same skill, but that the teams are balanced.
No lean
Quote:
02:03 TheNinthAxis
Is there lean in PC multiplayer.

02:03 Vince-IW
No.

02:34 zach426
What was your guy's logic behind removing the lean feature for PC, a feature that was a mainstay from all of your previous call of duty titles?

02:34 Mackey-IW
The game is not balanced for lean.
Anti-Cheat question response lol
Quote:
02:25 DudezTY
Since we can not kick people in ranked matches, how will we stop hackers who get past VAC?

02:25 Mackey-IW
Our goal is to ban hackers from the game.
Lack of credits for the mod community
Quote:
02:44 ViperVenom
What was the inspiration behind the AC-130, Throwing knives, 3rd person and such? Did looking at some of the Cod4 Mods influence any of these?

02:44 Ryan-IW
The inspiration behind so many inclusions to MW2's MP was basically the fun factor. We'll look at something we did in the past and say "Wouldn't it be fun if we *insert blank here*". With MW2 we had the chance to do a lot of just that. We implemented things that at first were very experimental and unbalanced, but through time and hours and weeks of testing and balancing, we came out with something amazing.
No record / demos
Quote:
02:46 frzg
Is there a /record feature? Answer yes... please. We're trying to give you a 'chance'

02:46 Vince-IW
no
On XBOX Piracy
Quote:
02:30 Reeses
Are you at all surprised in the number of people that pirated MW2 on the Xbox360? Will they all be banned?
02:30 Mackey-IW
The pirates will walk the plank.
PC Version
Quote:
Moriarte
Ignoring IW.net, is the PC version a direct port of the console version?

Mackey-IW
No, PC has custom stuff like mouse control, text chat in game, and graphics settings.
LMAO on that last one. Its not like we have not had those for years. They are now selling points!?
Looks like MW2 is basicly now a console port. I can see it now with MW3:

Q: What about the rumoured lack of mouse and keyboard support for the PC version?

IW: The game is not balanced for mouse and keyboard.

XD
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Old 04-11-2009, 12:16 PM   #2
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Re: Developer chat highlights.

Looks like they have ****** this one over for PC users then, a FPS made for a console then ported to a PC, what's the world coming to? if there going to do a FPS mainly for the consoles then at least let us use a keyboard and mouse on it for christ sake.
FPS designed primarily for a controller is just wrong, give us the options to use the control device gamers prefer.
We can use wheels for driving games, why not keyboard and mouse on a console for FPS?
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Old 04-11-2009, 12:24 PM   #3
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Re: Developer chat highlights.

Quote:
Originally Posted by Benneb View Post
I can see it now with MW3:

Q: What about the rumoured lack of mouse and keyboard support for the PC version?

IW: The game is not balanced for mouse and keyboard.

XD
Dont worry plat, that bit was just me speculating about what would happen in modern warfare 3.

That is of course if the next one gets released on pc at all. I am sure they will harp on about poor sales and rampant piracy, all the while ignoring the crazy amount of piracy that is already occuring on the 360 version.

Last edited by Benneb; 04-11-2009 at 12:26 PM.
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Old 04-11-2009, 12:51 PM   #4
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Re: Developer chat highlights.

I was keeping back from this argument, but that's utter bull****. I thought IW were better than that, especially with their PC roots. ******* Lol at the last one, it's just laughable. This is just going to fail hard.
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Old 04-11-2009, 12:53 PM   #5
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Re: Developer chat highlights.

Well looks like Activision/IW aren't getting any more of my money
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Old 04-11-2009, 01:08 PM   #6
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Re: Developer chat highlights.

Ahh ok Benneb , On the piracy issue, I thought these days Piracy on the 360 was easier and more popular than on PC?
Why don't they just fess up and come out with the truth "We prefer to code for the consoles as its a single hardware box and is easier to code on and MS / Sony pay us goldz to do so"?, instead of the piracy bull**** they keep coming up with?
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Old 04-11-2009, 01:11 PM   #7
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Re: Developer chat highlights.

I mean seriously, Text chat in game? B/s.
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Old 04-11-2009, 01:12 PM   #8
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Re: Developer chat highlights.

Rumour Was that the Xbox 360 Release of COD MW2 was accutally released within mircosoft it self apprently they were using to ban all cracked xboxes but tbh if you think that real ufos are too
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Old 04-11-2009, 01:14 PM   #9
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Re: Developer chat highlights.

We should do something about the BS we keep getting from Devs rather than just winge about it, ideas?
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Old 04-11-2009, 01:34 PM   #10
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Re: Developer chat highlights.

Quote:
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We should do something about the BS we keep getting from Devs rather than just winge about it, ideas?
Don't buy the game?

That way Activision grovels to it's fanboys like they did with Guitar Hero World Tour because their sales weren't as high as they expected.
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Old 04-11-2009, 01:39 PM   #11
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Re: Developer chat highlights.

Agreed i anit buying this turd i have enough gaming to be getting on with i have L4D 2 and Borderlands once that is finished ill have shattered horzion which looks awsome no offense to IW but its getting tough out there and it seems you have just failed!

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Old 04-11-2009, 01:43 PM   #12
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Re: Developer chat highlights.

Not buying the game is pretty much what I plan to do at the moment but I fear this will back up there piracy stance, they will say that less copy's have been sold because of pirates and we should carry on with consoles, rather than realising no one is buying it because they are ruining what should have been a epic game.
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Old 04-11-2009, 01:48 PM   #13
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Re: Developer chat highlights.

Yeah, I won't be buying this (purely because of the high price point on release). A mass-refusal to buy won't help though, it'll just reduce the market share even more and they won't invest in a PC version at all in the future.

Got enough games to play (since May as I was PC-less) anyway.
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Old 04-11-2009, 01:56 PM   #14
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Re: Developer chat highlights.

Quote:
Originally Posted by Snoozer View Post
Yeah, I won't be buying this (purely because of the high price point on release). A mass-refusal to buy won't help though, it'll just reduce the market share even more and they won't invest in a PC version at all in the future.

Got enough games to play (since May as I was PC-less) anyway.
A mass refusal to buy would signify how Infinity Ward has failed PC gamers. It's going to take a lot for me to buy anything from them again. If they release no more failures like MW2 I personally wont be crying.
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Old 04-11-2009, 04:05 PM   #15
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Re: Developer chat highlights.

LONG LIVE TREYARCH!!! As I said in another post, at least they didn't **** around with World At War
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Old 04-11-2009, 05:31 PM   #16
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Re: Developer chat highlights.

Quote:
02:43 Moriarte
Will there be a multiplayer PC demo shortly after release? The PC community is largely skeptical at best right now and with no ability to trade-in or rent, this is a real gamble for our wallets.
02:43 Vince-IW
No plans for a demo currently. We are still working on finishing the PC game right now (yes, I know... we need to get done!)
Good planning there guys...
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Old 04-11-2009, 06:14 PM   #17
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Re: Developer chat highlights.

Seeing as its out on the 10th i dont think they are telling the truth :P
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Old 04-11-2009, 06:56 PM   #18
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Re: Developer chat highlights.

So any other good FPS's we can play at the lan or is it still gonna be COD4 / TF2 / L4D 1 / 2 / Borderlands?
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Old 04-11-2009, 07:10 PM   #19
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Re: Developer chat highlights.

Quote:
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Seeing as its out on the 10th i dont think they are telling the truth :P
Thought it was due on Friday the 13th? - http://store.steampowered.com/app/10180/
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Old 04-11-2009, 07:12 PM   #20
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Re: Developer chat highlights.

That link shows : Available: 11 November 2009, maybe the yanks get it later?
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