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Old 01-08-2019, 10:26 AM   #1
gm1688

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Join Date: Aug 2019
Posts: 1
gm1688 is an unknown quantity at this point
We are having problem with multi resolution screen

we are creating a game with cocos2dx, the game is in portrait mode, our resource resolution is 9:16 (7201280), our design resolution is 480320, now when we are setting using it will work for 16:9 ration phone but when we are using 18.5:9 it won’t work can anyone help me with that
static cocos2d::Size designResolutionSize = cocos2d::Size(480,320);
static cocos2d::Size smallResolutionSize = cocos2d::Size(480,320);
static cocos2d::Size mediumResolutionSize = cocos2d::Size(1920,1920);
static cocos2d::Size largeResolutionSize = cocos2d::Size(1920,1920);

glview->setDesignResolutionSize(designResolutionSize.widt h, designResolutionSize.height, ResolutionPolicy::NO_BORDER);
auto frameSize = glview->getFrameSize();

if (frameSize.height > mediumResolutionSize.height)
{

director->setContentScaleFactor(MIN(largeResolutionSize.hei ght/designResolutionSize.height, largeResolutionSize.width/designResolutionSize.width));

}
// if the frame's height is larger than the height of small size.
else if (frameSize.height > smallResolutionSize.height)
{
director->setContentScaleFactor(MIN(mediumResolutionSize.he ight/designResolutionSize.height, mediumResolutionSize.width/designResolutionSize.width));
}
// if the frame's height is smaller than the height of medium size.
else
{

director->setContentScaleFactor(MIN(smallResolutionSize.hei ght/designResolutionSize.height, smallResolutionSize.width/designResolutionSize.width));
}
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